Craft Theft Auto features 21 separate guns and a few more event weapons. Firearms feature a wide array of Attachments for customization, which increases the general performance of them.
Guns are used as primary attack and defense tool, as they can damage both other players and npcs.
Shooting some blocks, like leaves or glass can break them, also look out for red canisters...
HandgunsSub Machine GunsAssault RiflesShotgunsLMGsSnipersExplosive GunsOtherPistols are the basic starter weapon of CTA. They deal mediocre to good levels of damage, are however, easily outclassed by a faster shooting alternative.
Pistol
The Pistol a simple yet high damage starter gun it is also the first gun you receve when you join CTA it is good for close to medium engagments.
- Damage: 12
- Weight: 1.0
- Accuracy: 90%
- Clip Size: 12
- Price $900
Revolver
The Revolver is a faster firing Pistol than the regular pistol. The damage is exceptional for the fire rate being as high as it is. The Revolver is best used at close to medium range. It will frequently be dropped by cops.
- Damage: 14
- Weight: 1.0
- Accuracy: 90%
- Clip Size: 6
- Price $1.2k
Heavy Pistol
The Heavy Pistol a high damage Pistol which can act as an alternative to a shotgun. While firerate is slower than on other Pistols, damage makes up for it.
- Damage: 15.0
- Weight: 1.0
- Accuracy: 100%
- Clip Size: 9
- Price $2.5k
Candy Cane pistol
A candy cane turned into a weapon.
- Damage: 14
- Weight: 1
- Accuracy 19
- Clip Size: 12
- Price: found in Christmas/winter Supply drops.
Firework pistol
A small rocket shaped pistol.
- Damage: 12
- Weight: 1
- Accuracy: 90%
- Clip Size: 12
- Price: found in Independence Supply drops/crates.
Han Solo's Pistol
Han shot first.
- Damage: 16
- Weight: 1
- Accuracy: 90%
- Clip Size: 12
- Price: found in Star Wars Supply drops.
SMGs are weaker than both lmgs and assault rifles, dealing less damage overall and quickly dropping off in range but offering a higher firerate and no movement penalties. SMGs are best used in close combat.
SMG
The SMG is quite a decent gun with moderate fire rate and damage values. The smg has all the perks needed for close to medium engagments, if enough ammo is supplied.
- Damage: 5.5
- Weight: 1.0
- Accuracy: 100%
- Clip Size: 32
- Price $2.2k
Micro SMG
The Micro SMG a is medium damage gun with a relativly small clip. Best used as a secondary gun for best effectiveness. Also keep an eye on ammo when using!
- Damage :6.5
- Weight: 1.0
- Accuracy: 90%
- Clip Size: 16
- Price $2k
Gusenberg Sweeper
The Gusenberg Sweeper is a high firerate, low damage gun that excells at close quarters situations.
- Damage: 5.5
- Weight: 1.0
- Accuracy: 80%
- Clip Size: 50
- Price $1.2k
Assault Rifles are the most used and reliable guns.
Assault Rifle
The Assault Rifle is good for medium to long range engagements, while having the highest magazine size out of the 3.
- Damage: 6.5
- Weight: 1.0
- Accuracy: 80%
- Clip Size: 35
- Price $2.3k
Carbine Rifle
The Carbine Rifle has a fast firerate. This Assault Rifle is best at medium range.
- Damage: 7
- Weight: 1.0
- Accuracy: 70%
- Clip Size: 30
- Price $2,5k
Special Carbine
The Special Carbine has a moderate fire rate and best accuracy out of any of the Assault Rifles. Perfect for any fire fight on all ranges.
- Damage: 6.5
- Weight: 1.0
- Accuracy: 90%
- Clip Size: 30
- Price $4.5k
Rudolph Rifle
A festive version of the ak with unique sound effect.
- Damage: 6.5
- Weight: 1
- Accuracy: 100%
- Clip Size: 30
- Price: found in Christmas/winter Supply drops.
E-11 Blaster
A star wars blaster with special sound!
- Damage: 7.5
- Weight: 1
- Accuracy: 100%
- Clip Size: 30
- Price: found in Star Wars Supply drops.
Shotguns are the go to weapon of choice for close combat situations, dealing extremly high damage on limited range.
Combat Shotgun
The Combat Shotgun is a close to almost mid range shotgun, as it shoots 4 pellets per shot, accuracy is key to use this gun. A ranged weapon to assist the low range is usefull.
- Damage: 7.0
- Weight: 1.0
- Accuracy: 50%
- Clip Size: 6
- Price $3.8k
Pump Shotgun
The Pump Shotgun is a well balanced shotgun for close to almost medium range. As it fires 7 pellets per shot, it deals very good ammounts of damage and can be paired with most other gun types for a range addition.
- Damage: 5.0
- Weight: 1.0
- Accuracy: 40%
- Clip Size: 5
- Price $2.6k
Sawnoff Shotgun
The Sawnoff Shotgun is ffiring 8 pellets per shot but has the lowest range out of all Shotguns. Like all other shotguns, a ranged weapon should be carried to compensate the extremly low range.
- Damage: 4.5
- Weight: 1.0
- Accuracy: 50%
- Clip Size: 8
- Price $2.3k
LMGs are weapons with large magazine size, medium damage and weight. They are best used for suppressive fire, making it ideal for killing cops.
MG
The MG with low to medium range performed decent at rather distant battles. It utilises a burst fire mechanic.
- Damage: 6.5
- Weight: 1.25
- Accuracy: 80%
- Clip Size:50
- Price $3k
Combat MG
The Combat MG has a high clip zize. The high fire rate this gun has excells at laying down a good ammount of fire to keep your enemy on distance.
- Damage: 5.5
- Weight: 1.375
- Accuracy: 80%
- Clip Size: 100
- Price $3k
Mini Gun
The Mini Gun works best for close to medium range engagments. Very typical for this iconic gun are the high magazine size and high fire rate, at the cost of not having zoom function and slowness.
- Damage: 5
- Weight: 1.45
- Accuracy: 70%
- Clip Size: 250
- Price $8.2k
Snipers are long range weapons that shoot slowly, but deliver huge damage especially on headshots.
When you hit a player's head or get headshoted, a firework rocket will be shot above the player. Holding any sniper will slow you down immensely.
Rifle
The Rifle is a single shot sniper tht deals the highest ammount damage while remtaining low dps. Best used at medium to long range for very impactful deciding shots.
- Damage: 25
- Weight: 1.3
- Accuracy: 100%
- Clip Size: 1
- Price 5.5k
Marksman Rifle
The Marksman Rifle excells at medium to long range offering the fastest shooting rate between all snipers.
- Damage: 16
- Weight: 1.35
- Accuracy: 100%
- Clip Size: 8
- Price 6.5k
Heavy Sniper
The Heavy Sniper with low fire rate can dish out a ton of damage at any range.
- Damage: 18
- Weight:1.375
- Accuracy: 100%
- Clip Size: 6
- Price $8.5k
Zombie Sniper
The Zombie sniper having still good damage also allows you to put a spectral effect on the entity shot with it, making them glow for several seconds. This sniper is halloween exclusive.
- Damage: 17
- Weight:1.375
- Accuracy: 100%
- Clip Size: 5
- Price found in Halloween crates or supply drops.
Santa Sniper
"Ho ho ho!"
- Damage: 18
- Weight:1.375
- Accuracy: 100%
- Clip Size: 5
- Price found in Christmas/Winter supply drops.
Grenade Launcher
The Grenade launcher is a high selling weapon. It is difficult to use, as grenades are shot in very distinct and limiting arches.
- Damage: 5 hearts at point of explosion
- Weight: 1.35
- Accuracy: 90%
- Clip Size: 6
- Price $6.5k
Snowball Cannon
- Damage: 5 hearts
- Weight: 1.35
- Accuracy: 90%
- Clip Size: 6
- Price found in independence day Supply drops/crates.
Rocket Launcher
The Rocket Launcher is a single shot Rpg that deals a lot of splash damage upon impact. Excellent for cop grinding, shooting someone hold up in a building, or one important strike in a battle.
- Damage: 5.1/2 hearts to any armor at point of explosion
- Weight: 1.4
- Accuracy: 90%
- Clip Size:1
- Price $7.5k
Firework Launcher
- Damage: 5.1/2 hearts
- Weight: 1.4
- Accuracy: 90%
- Clip Size:1
- Price found in independence day Supply drops/crates.
Pumpkin Launcher
The Pumpkin Launcher is a reskin of the default Rocket Launcher.
- Damage: 12.0
- Weight: 1.4
- Accuracy: 90%
- Clip Size:1
- Price Halloween item not available in shops.
Pine Launcher
- Damage: 5.1/2 hearts
- Weight: 1.4
- Accuracy: 90%
- Clip Size:1
- Price found in Cristmas/Winter Supply drops.
Flamethrower
The Flame thrower is best to be sold due to it's low damage ouput and no additional effects like burning due to limitations. Its not the best weapon for pvp.
- Damage:2.0
- Weight: 1.375
- Accuracy: 70%
- Clip Size: 50
- Price $12.5k
Taser
The Taser is a weapon which varies greatly from any others, dealing 0 damage but debuff effects to the target. In order to do so, you need to get very close to the enemy as the range of the Stun gun is very low. It can be found in police bags or bought from police utility npcs.
Since the Stun gun categorieses as special weapon, it may not be upgraded using a gun upgrade npc.
- Damage: 0.0 (18s glow effect, 11s nausea effect, 9s slowness effect)
- Weight: 1
- Accuracy: 90%
- Clip size: 5
- Price: $900
Faster fire rate upgrades currently do not work. This will be fixed with a later overhaul of the combat and weapon system.
Gun upgrades can majorly improve effectiveness of any weapon. They can be upgraded at any gun upgrades npc with money and the required level progress. Some weapons may not receive certain upgrades, event weapons are not upgradable at all.
Fully maxed out weapons can be aquired from crates or supply drops.
Longer RangeFaster Reload SpeedIncreased Clip SizeReduced weightHigher Fire RateScopeReduced RecoilEach range upgrade adds 1/5th of the original air time before removal of the bullet/full damage drop off.
Upgrades
- Pistol: 1x
- Revolver: 1x
- Heavy Pistol: 1x
- Micro SMG: 1x
- Gusenberg Sweeper: 1x
- SMG: 1x
- Assault Rifle: 1x
- Carbine Rifle: 1x
- Special Carbine: 1x
- Combat Shotgun: 1x
- Pump Shotgun: 1x
- Sawnoff Shotgun: 1x
- MG: 1x
- Combat MG: 1x
- Rifle: 2x
- Marksman Rifle: 2x
- Heavy Sniper: 2x
- Grenade Launcher: 2x
- Rocket Launcher: 2x
- Mini Gun: 2x
- Flamethrower: 2x
Each reload speed upgrade removes 1/10th of the original reload speed.
Upgrades
- Pistol: 3x
- Revolver: 3x
- Heavy Pistol: 3x
- Micro SMG: 3x
- Gusenberg Sweeper: 3x
- SMG: 3x
- Assault Rifle: 3x
- Carbine Rifle: 3x
- Special Carbine: 3x
- Combat Shotgun: 3x
- Pump Shotgun: 3x
- Sawnoff Shotgun: 3x
- MG: 3x
- Combat MG: 3x
- Rifle: 3x
- Marksman Rifle: 3x
- Heavy Sniper: 3x
- Grenade Launcher: 3x
- Rocket Launcher: 3x
- Mini Gun: 3x
- Flamethrower: 3x
Each clip size upgrade adds 50% of the original capacity.
Upgrades
- Pistol: 1x
- Revolver: 1x
- Heavy Pistol: 1x
- Micro SMG: 1x
- Gusenberg Sweeper: 1x
- SMG: 1x
- Assault Rifle: 1x
- Carbine Rifle: 1x
- Special Carbine: 1x
- Combat Shotgun: 1x
- Pump Shotgun: 1x
- Sawnoff Shotgun: 1x
- MG: 1x
- Combat MG: 1x
- Rifle: 0x
- Marksman Rifle: x3
- Heavy Sniper: x3
- Grenade Launcher: x1
- Rocket Launcher: x0
- Mini Gun: x2
- Flamethrower: x3
Each weight upgrade removes 1/6th of the original weight.
Upgrades
- Pistol: 1x
- Revolver: 1x
- Heavy Pistol: 1x
- Micro SMG: 1x
- Gusenberg Sweeper: 1x
- SMG: 1x
- Assault Rifle: 1x
- Carbine Rifle: 1x
- Special Carbine: 1x
- Combat Shotgun: 1x
- Pump Shotgun: 1x
- Sawnoff shotgun: 1x
- MG: 1x
- Combat MG: 1x
- Rifle: 1x
- Marksman Rifle: 1x
- Heavy Sniper: 1x
- Grenade Launcher: 1x
- Rocket Launcher: 1x
- Mini Gun: 1x
- Flamethrower: 1x
Each fire rate upgrade adds 1/20th of the original fire rate to the gun.
Upgrades
- Pistol: 5x
- Revolver: 5x
- Heavy Pistol: 5x
- Micro SMG: 5x
- Gusenberg Sweeper: 5x
- SMG: 5x
- Assault Rifle: 5x
- Carbine Rifle: 5x
- Special Carbine: 5x
- Combat Shotgun: 5x
- Pump Shotgun: 5x
- Sawnoff Shotgun: 5x
- MG: 5x
- Combat MG: 5x
- Rifle: 5x
- Marksman Rifle: 5x
- Heavy Sniper: 5x
- Grenade Launcher: 5x
- Rocket Launcher: 0x
- Mini Gun: 5x
- Flamethrower: 5x
Adds a scope visor and increases the precision by 100%. Note that most snipers already come with one.
Upgrades
- Rifle: 1x
- Marksman Rifle: 1x
- Heavy Sniper: 1x
Each recoil upgrade removes 1/10th of the original recoil. This is only effective on weapons with weight.
Upgrades
- Pistol: 1x
- Revolver: 1x
- Heavy Pistol: 1x
- Micro SMG: 1x
- Gusenberg Sweeper: 1x
- SMG: 1x
- Assault Rifle: 1x
- Carbine Rifle: 1x
- Special Carbine: 1x
- Combat Shotgun: 1x
- Pump Shotgun: 1x
- Sawnoff Shotgun: 1x
- MG: 1x
- Combat MG: 1x
- Rifle: 1x
- Marksman Rifle: 1x
- Heavy Sniper: 1x
- Grenade Launcher: 1x
- Rocket Launcher: 1x
- Mini Gun: 1x
- Flamethrower: 1x
Handgun ClipSMG MagazineMachinegun MagazineShotgun ShellsLMG BoxesSniper ClipsRocketsFuelTaser clipHandgun ammunition can be purchased for 50$ from ammunition shops at the spawn and on the map from npcs, as well as in the online shop (/shop). Pistol ammunition also drops commonly from cops and can be found equaly common in lootbags, making pistols a better option for grinding. You also gain 3 not sell able clips with each time you use the respawn kit.
Handgun ammunition can be used to reload the following weapons:
- Pistol
- Revolver
- Heavy Pistol
SMG ammunition can be purchased for 90$ from ammunition shops at the spawn and on the map, as well as in the online shop (/shop). Smg clips drop often from killed cops and are common in loot bags, making smgs a very good weapon of choice for grinding.
SMG ammunition can be used to reload the following weapons:
- SMG
- Micro SMG
- Gusenberg Sweeper
Machinegun ammunition can be purchased for 100$ from ammunition shops at the spawn and on the map as well as in the online shop (/shop). As assault rifles are the most used guns, you should always keep around a decent ammount of ammo when using them, as you blast trough a clip faster than you'd expect.
Machinegun ammunition can be used to reload the following weapons:
- Assault Rifle
- Carbine Rifle
- Special Carbine
Shotgun ammunition can be purchased for 70$ from ammunition shops at the spawn and on the map as well as in the online shop (/shop), you will also commonly find it in lootbags.
Shotgun ammunition can be used to reload the following weapons:
- Pump Shotgun
- Sawnoff Shotgun
- Combat Shotgun
LMG ammunition can be purchased for 120$ from ammunition shops at the spawn and on the map as well as in the online shop (/shop). Rarely cops will drop a few clips and you can sometimes find it in lootbags.
LMG ammunition can be used to reload the following weapons:
Sniper ammunition can be purchased for 160$ from ammunition shops at the spawn and on the map as well as in the online shop (/shop) making it one of the most expensive yet most used ammo types in the game. You will find it rarely in lootbags.
Sniper ammunition can be used to reload the following weapons:
- Rifle
- Marksman Rifle
- Heavy Sniper
Rockets can be purchased for 300$ from ammunition shops at the spawn and on the map as well as in the online shop (/shop). As they are rarely used, its smart to either store or sell them, as they are the most expensive ammo type.
Rockets can be used to reload the following weapons:
Fuel can be purchased for 450$ from ammunition shops at the spawn and on the map as well as in the online shop (/shop).
- Taser
This ammo type is exclusive to this weapon. It can only be purchased from special cop utility npcs and is found rarely in police lootbags.
Explosives are primarily used for AOE damage against npcs or players. They also work for breaking blocks and breaking into banks.
GrenadeSticky BombsThe Grenade can be thrown up tp 14 blocks by either right or left clicking. Its important to note that it will always be trown in a curve type of matter, making it hard to control. This can be canceled by dropping it directly below or above the player, which will then drop the grenade directly on the spot.
They are also used as ammunition type of the grenade launcher.
- Damage: 5 hearts
- Cooldown: 5 sec
- Price:$650
Stick bombs can be thrown by either right or left clicking, they will explode when you sneak. You can use up to 3 sticky bombs at the same time, making them a very good tool for traps.
- Damage:5 hearts
- Cooldown: 5 sec
- Price:$850
Most event weapons only vary slightly from regular weapons. They may have tweaked stats, sound and obviously different appearance. They are primarily obtained by opening event supply drops.
There is a total of 11 event weapons as of 2023.
Red gas canisters found on the map can be shot to blow them up, they'll deal damage in a small area and can also explode nearby other canisters or vehicles.
Melee weapons have been addressed by the gamemode creators, but will not make an appearance within the game.
The bartender npc can sell several drinks to boost player performance for fights.