The Mining Dead weapons and their stats below... for nerds.
Damage: '12'
Throwable: 'False'
Bleed time: '4'
Concussion time: '6'
Spawns naturally: 'True'
Material: 5 Metal
Damage: '11'
Throwable: 'False'
Bleed time: '6'
Concussion time: '0'
Spawns naturally: 'True'
Material: 10 Metal
Damage: '10'
Throwable: 'False'
Bleed time: '4'
Concussion time: '6'
Spawns naturally: 'True'
Material: 5 Metal
Damage: '16'
Throwable: 'False'
Bleed time: '4'
Concussion time: '8'
Spawns naturally: 'True'
Material: 5 Metal
Damage: '16'
Throwable: 'False'
Bleed time: '4'
Concussion time: '8'
Spawns naturally: 'True'
Material: N/A
Damage: '8'
Throwable: 'False'
Bleed time: '2'
Concussion time: '0'
Spawns naturally: 'True'
Material: 5 Metal
Damage: '4'
Throwable: 'True'
Bleed time: '2'
Concussion time: '0'
Spawns naturally: 'True'
Material: N/A
Damage: '12'
Throwable: 'True'
Bleed time: '2'
Concussion time: '0'
Spawns naturally: 'True'
Material: 6 Metal
Damage: '12'
Critical hit damage:
Throwable: 'False'
Bleed time: '8'
Concussion time: '0'
Spawns naturally: 'True'
Material: 5 Metal
Damage: '9'
Throwable: 'False'
Bleed time: '5'
Concussion time: '0'
Spawns naturally: 'True'
Material: 5 Metal
Damage: '16'
Throwable: 'False'
Bleed time: '5'
Concussion time: '0'
Spawns naturally: 'True'
Material: 12 Metal
Damage: '17'
Throwable: 'False'
Bleed time: '5'
Concussion time: '0'
Spawns naturally: 'True'
Material: 12 Metal
Damage: '18'
Throwable: 'False'
Bleed time: '6'
Concussion time: '0'
Spawns naturally: 'True'
Material: 32 Metal
Damage: '9'
Throwable: 'False'
Bleed time: '6'
Concussion time: '0'
Spawns naturally: 'True'
Material: 6 Metal
Damage: '13'
Throwable: 'False'
Bleed time: '0'
Concussion time: '8'
Spawns naturally: 'True'
Material: 5 Wood
Damage: '16'
Throwable: 'False'
Bleed time: '4'
Concussion time: '10'
Spawns naturally: 'True'
Material: 5 Wood
Damage: '12'
Throwable: 'False'
Bleed time: '0'
Concussion time: '9'
Spawns naturally: 'True'
Material: 6 Metal
Damage: '6'
Throwable: 'False'
Bleed time: '0'
Concussion time: '8'
Spawns naturally: 'True'
Material: 3 Metal
Damage: '16'
Throwable: 'False'
Bleed time: '0'
Concussion time: '10'
Spawns Naturelly: 'True'
Material:
Damage: '6'
Throwable: 'False'
Bleed time: '0'
Concussion time: '8'
Spawns naturally: 'True'
Material: 5 Metal
Damage: '10'
Throwable: 'False'
Bleed time: '4'
Concussion time: '6'
Spawns naturally: 'True'
Material: N/A
Damage: '10'
Throwable: 'False'
Bleed time: '1'
Concussion time: '6'
Spawns naturally: 'True'
Material: 6 Metal
Damage: '10'
Throwable: 'False'
Bleed time: '1'
Concussion time: '7'
Spawns naturally: 'True'
Material: 6 Metal
Damage: '9'
Throwable: 'False'
Bleed time: '2'
Concussion time: '7'
Spawns naturally: 'True'
Material: 5 Metal
Damage: '8'
Throwable: 'False'
Bleed time: '2'
Concussion time: '7'
Spawns naturally: 'True'
Material: N/A
Damage: '4'
Throwable: 'False'
Bleed time: '2'
Concussion time: '0'
Spawns naturally: 'True'
Material: 3 Metal
Damage: '5'
Throwable: 'False'
Bleed time: '4'
Concussion time: '6'
Spawns naturally: 'True'
Material: N/A
Damage: '10'
Throwable: 'False'
Bleed time: '2'
Concussion time: '6'
Spawns naturally: 'True'
Material: 12 Metal
Spawns naturally: 'True'
Material: 5 Metal
Damage: '6'
Throwable: 'False'
Bleed time: '0'
Concussion time: '8'
Spawns naturally: 'True'
Material: 5 Metal
Damage: '7'
Throwable: 'True'
Bleed time: '2'
Concussion time: '0'
Spawns naturally: 'True'
Material: 4 Metal
Damage: '10'
Throwable: 'False'
Bleed time: '0'
Concussion time: '9'
Spawns naturally: 'True'
Material: 5 Wood
Type: 'Pistol'
Damage: '6'
Critical hit damage: '7'
Damage drop: '0.075'
Clip size: '12'
Bullets: '1'
Ammo: 'Pistol Clip'
Reload time: '40'
Ticksbetweenshot: '6'
Scopable: [False]
Accuracy: '2'
Zoom:
Accuracy zoomed: '0'
Zoom: '2'
Walkspeedzoomed: '0.4'
Velocity: '4'
Bulletlife: '200'
Recoil:
Recoil yaw offset: '0.2
Recoil pitch offset: '0.5
Recoil zoomed yaw offset: '0.1
Recoil zoomed pitch offset: '0.25
Physical recoil: '0.03
Zoomed physical recoil: '0.01
Effects: None
Material: 2 Metal
Type: 'Pistol'
Damage: '8'
Critical hit damage: '9'
Damage drop: '0.075
Clip size: '7
Bullets: '1'
Ammo: 'Pistol Clip'
Reload time: '30'
Ticksbetweenshot: '7'
Scopable: [False]
Accuracy: '2'
Zoom:
Accuracy zoomed: '0'
Zoom: '2'
Walkspeedzoomed: '0.4'
Velocity: '4'
Bulletlife: '200'
Recoil:
Recoil yaw offset: '0.3'
Recoil pitch offset: '0.6'
Recoil zoomed yaw offset: '0.15'
Recoil zoomed pitch offset: '0.3'
Physical recoil: '0.05'
Zoomed physical recoil: '0.03'
Effects: None
Materials: None
Type: 'Pistol'
Damage: '6'
Critical hit damage: '6'
Damage drop: '0.06'
Clip size: '17'
Bullets: '1'
Ammo: 'Pistol Clip'
Reload time: '40'
Ticksbetweenshot: '6'
Scopable: [False]
Accuracy: '1.1'
Zoom:
Accuracy zoomed: '0'
Zoom: '2'
Walkspeedzoomed: '0.4'
Velocity: '4'
Bulletlife: '200'
Recoil:
Recoil yaw offset: '0.2
Recoil pitch offset: '0.5
Recoil zoomed yaw offset: '0.1
Recoil zoomed pitch offset: '0.25
Physical recoil: '0.03
Zoomed physical recoil: '0.01
Effects: None
Materials: 3 Metal
Type: 'Pistol'
Damage: '12
Critical hit damage: '18
Damage drop: '0'
Clip size: '6'
Bullets: '1'
Ammo: 'Pistol Clip'
Reload time: '40'
Ticksbetweenshot: '8'
Scopable: [False]
Accuracy: '1.4'
Zoom:
Accuracy zoomed: '0'
Zoom: '2'
Walkspeedzoomed: '0.4
Velocity: '8'
Bulletlife: '200'
Recoil:
Recoil yaw offset: '2.0
Recoil pitch offset: '4.5
Recoil zoomed yaw offset: '0.25
Recoil zoomed pitch offset: '1.5
Physical recoil: '0.4
Zoomed physical recoil: '0.2
Effects: None
Materials: None
Type: 'Pistol'
Damage: '16
Critical hit damage: '25
Damage drop: '0'
Clip size: '6'
Bullets: '1'
Ammo: 'Pistol Clip'
Reload time: '60'
Ticksbetweenshot: '12'
Scopable: [False]
Accuracy: '1'
Zoom:
Accuracy zoomed: '0'
Zoom: '2'
Walkspeedzoomed: '0.4'
Velocity: '8'
Bulletlife: '200'
Recoil:
Recoil yaw offset: '4.0'
Recoil pitch offset: '9.0'
Recoil zoomed yaw offset: '0.5'
Recoil zoomed pitch offset: '3.0'
Physical recoil: '0.4'
Zoomed physical recoil: '0.2'
Effects: None
Materials: 13 Metal
Type: 'Pistol'
Damage: '19'
Critical hit damage: '28'
Damage drop: '0'
Clip size: '7'
Bullets: '1'
Ammo: 'Pistol Clip'
Reload time: '25'
Ticksbetweenshot: '10'
Scopable: [True/False]
Accuracy: '0.2'
Zoom:
Accuracy zoomed: '0'
Zoom: '2'
Walkspeedzoomed: '0.4'
Velocity: '8'
Bulletlife: '200'
Bulletlife: '200'
Recoil:
Recoil yaw offset: '1.7'
Recoil pitch offset: '7.5'
Recoil zoomed yaw offset: '0.5'
Recoil zoomed pitch offset: '3.0'
Physical recoil: '0.0'
Zoomed physical recoil: '0.0
Effects: None
Materials: 64 Metal
Type: 'Shotgun'
Damage: '2.3'
Critical hit damage: '3'
Damage drop: '0.03
Clip size: '2'
Bullets: '10'
Ammo: 'Shotgun Shell'
Reload time: '40'
Ticksbetweenshot: '10'
Scopable: [False]
Accuracy: '0.5'
Zoom:
Accuracy zoomed: '0.3'
Zoom: '3'
Walkspeedzoomed: '0.7''
Velocity: '1'
Bulletlife: '15'
Recoil:
Recoil yaw offset: '3.0'
Recoil pitch offset: '8.0'
Recoil zoomed yaw offset: '0.5'
Recoil zoomed pitch offset: '3.0'
Physical recoil: '1.3'
Zoomed physical recoil: '0.3'
Effects: None
Materials: 10 Metal
Type: 'Shotgun'
Damage: '1.6'
Critical hit damage: '2.1'
Damage drop: '0.04'
Clip size: '8'
Bullets: '13'
Ammo: 'Shotgun Shell'
Reload time: '30'
Ticksbetweenshot: '13'
Scopable: [False]
Accuracy: '0.55'
Zoom:
Accuracy zoomed: '0.3'
Zoom: '3'
Walkspeedzoomed: '0.7'
Velocity: '
Bulletlife: '
Recoil:
Recoil yaw offset: '3.0'
Recoil pitch offset: '8.0'
Recoil zoomed yaw offset: '0.5'
Recoil zoomed pitch offset: '3.0'
Physical recoil: '1.1'
Zoomed physical recoil: '0.3'
Effects: None
Materials: 15 Metal
Type: 'Shotgun'
Damage: '1.5'
Critical hit damage: '2.2'
Damage drop: '0.04'
Clip size: '8'
Bullets: '14'
Ammo: 'Shotgun Shell'
Reload time: '30'
Ticksbetweenshot: '20'
Scopable: [False]
Accuracy: '0.9'
Zoom:
Accuracy zoomed: '0.4'
Zoom: '3'
Walkspeedzoomed: '0.7'
Velocity: '3'
Bulletlife: '15'
Recoil:
Recoil yaw offset: '3.0'
Recoil pitch offset: '8.0'
Recoil zoomed yaw offset: '0.5'
Recoil zoomed pitch offset: '3.0'
Physical recoil: '0.8'
Zoomed physical recoil: '0.3'
Effects: None
Materials: 20 Metal
Type: 'Shotgun'
Damage: '1.5'
Critical hit damage: '2.2'
Damage drop: '0.04'
Clip size: '8'
Bullets: '14'
Ammo: 'Shotgun shell'
Reload time: '20'
Ticksbetweenshot: '20'
Scopable: [False]
Accuracy: '0.9'
Zoom:
Accuracy zoomed: '0.4'
Zoom: '3'
Walkspeedzoomed: '0.7'
Velocity: '3'
Bulletlife: '15'
Recoil:
Recoil yaw offset: '3.0'
Recoil pitch offset: '8.0'
Recoil zoomed yaw offset: '0.5'
Recoil zoomed pitch offset: '3.0'
Physical recoil: '0.8'
Zoomed physical recoil: '0.3'
Effects: None
Materials: 64 Metal
Type: 'Assault Rifle'
Damage: '7'
Critical hit damage: '12'
Damage drop: '0'
Clip size: '30'
Bullets: '1'
Ammo: 'Assault Rifle Clip'
Reload time: '45'
Ticksbetweenshotfiretypes: (Auto '3', SemiAuto '7')
Fire Types: (Auto, SemiAuto)
Scopable: [True]
Scope zoom: '5'
Scope type: 'Red Dot'
Accuracy: '1'
Zoom:
Accuracy zoomed: '0'
Zoom: '3'
Walkspeedzoomed: '0.4''
Velocity: '4'
Bulletlife: '200'
Recoil:
Recoil yaw offset: '0.1'
Recoil pitch offset: '0.3'
Recoil zoomed yaw offset: '0.05'
Recoil zoomed pitch offset: '0.1'
Physical recoil: '0.03'
Zoomed physical recoil: '0.01'
Effects: None
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Materials: 14 Metal
Type: 'Assault Rifle
Damage: '9'
Critical hit damage: '14'
Damage drop: '0'
Clip size: '25'
Bullets: '1'
Ammo: 'Assault Rifle Clip'
Reload time: '30'
Ticksbetweenshotfiretypes: (Auto '2', SemiAuto '6')
Fire Types: (Auto, SemiAuto)
Scopable: [True]
Scope zoom: '5'
Scope type: Red Dot
Accuracy: '1'
Zoom:
Accuracy zoomed: '0'
Zoom: '3'
Walkspeedzoomed: '0.4'
Velocity: '4'
Bulletlife: '200'
Recoil:
Recoil yaw offset: '0.2'
Recoil pitch offset: '0.5'
Recoil zoomed yaw offset: '0.1'
Recoil zoomed pitch offset: '0.25'
Physical recoil: '0.05
Zoomed physical recoil: '0.02
Effects: None
Materials: 18 Metal
Type: 'Assault Rifle'
Damage: '13'
Critical hit damage: '20'
Damage drop: '0'
Clip size: '10'
Bullets: '1'
Ammo: 'Assault Rifle Clip'
Reload time: '20'
Ticksbetweenshot: '8'
Scopable: [False]
Scope zoom:
Scope type: Red Dot
Accuracy: '0.2'
Zoom:
Accuracy zoomed: '0'
Zoom: '5'
Walkspeedzoomed: '0.4'
Velocity: '4'
Bulletlife: '200'
Recoil:
Recoil yaw offset: '0.3'
Recoil pitch offset: '0.7'
Recoil zoomed yaw offset: '0.15'
Recoil zoomed pitch offset: '0.45'
Physical recoil: '0.07
Zoomed physical recoil: '0.03
Effects: None
Materials: None
Type: 'Assault Rifle'
Damage: '10'
Critical hit damage: '15'
Damage drop: '0'
Clip size: '40'
Bullets: '1'
Ammo: 'Assault Rifle Clip
Reload time: '35'
Ticksbetweenshotfiretypes: (Auto '2', SemiAuto '0'
Fire Types: (Auto, SemiAuto)
Scopable: [True]
Scope zoom:
Scope type: Red Dot
Accuracy: '2'
Zoom:
Accuracy zoomed: '0'
Zoom: '3'
Walkspeedzoomed: '0.4'
Velocity: '4'
Bulletlife: '200'
Recoil:
Recoil yaw offset: '0.3'
Recoil pitch offset: '0.7'
Recoil zoomed yaw offset: '0.2'
Recoil zoomed pitch offset: '0.45'
Physical recoil: '0.04
Zoomed physical recoil: '0.04
Effects: None
Materials: 64
Critical hit damage: '13'
Damage drop: '0'
Oneshot: [False]
Clip size: '40'
Bullets: '1'
Ammo: 'LMG Clip'
Reload time: '40'
Ticksbetweenshot: '3'
Scopable: [True]
Scope zoom: '5'
Scope type: 'Scope'
Accuracy: '0.6'
Zoom:
Accuracy zoomed: '0'
Zoom: '3'
Walkspeedzoomed: '0.4'
Velocity: '4'
Bulletlife: '200'
Recoil:
Recoil yaw offset: '0.2'
Recoil pitch offset: '0.5'
Recoil zoomed yaw offset: '0.1'
Recoil zoomed pitch offset: '0.25'
Physical recoil: '0.05'
Zoomed physical recoil: '0.02'
Effects: None
Materials: 10 Metal
Damage: '6'
Critical hit damage: '10'
Damage drop: '0'
Oneshot: [False]
Clip size: '100'
Bullets: '1'
Ammo: 'LMG Clip'
Reload time: '120'
Ticksbetweenshot: '2'
Scopable: [True]
Scope zoom: '5'
Scope type: 'Red Dot'
Accuracy: '1'
Zoom:
Accuracy zoomed: '0'
Zoom: '3'
Walkspeedzoomed: '0.4'
Velocity: '4'
Bulletlife: '200'
Recoil:
Recoil yaw offset: '0.35'
Recoil pitch offset: '0.7'
Recoil zoomed yaw offset: '0.2'
Recoil zoomed pitch offset: '0.4'
Physical recoil: '0.06'
Zoomed physical recoil: '0.04'
Effects: None
Materials: 32 Metal
Type: 'Sniper'
Damage: '15'
Critical hit damage: '20'
Damage drop: '0'
Clip size: '3'
Bullets: '1'
Ammo: 'Sniper Clip'
Reload time: '50'
Ticketbetweenshot: '30'
Scopable: [True]
Scope zoom: '5'
Scope type: 'Scope'
Accuracy: '20'
Zoom:
Accuracy zoomed: '0'
Zoom: '5'
Walkspeedzoomed: '0.6'
Velocity: '100'
Bulletlife: '200'
Recoil: Recoil zoomed yaw offset: '0'
Recoil zoomed pitch offset: '0'
Recoil zoomed yaw offset: '2'
Recoil zoomed pitch offset: '7'
Physical recoil: '1.0'
Zoomed physical recoil: '0.25'
Effects: None
Material: 14 Metal
Type: 'Sniper'
Damage: '18'
Critical hit damage: '24'
Damage drop: '0'
Clip size: '5'
Bullets: '1'
Ammo: 'Sniper Clip'
Reload time: '40'
Ticketbetweenshot: '30'
Scopable: [True]
Scope zoom: '5'
Scope type: 'Scope'
Accuracy: '10'
Zoom:
Accuracy zoomed: '0'
Zoom: '5'
Walkspeedzoomed: '0.6'
Velocity: '25'
Bulletlife: '200'
Recoil:
Recoil zoomed yaw offset: '1'
Recoil zoomed pitch offset: '6'
Recoil zoomed yaw offset: '0.5'
Recoil zoomed pitch offset: '0.5'
Physical recoil: '0.7'
Zoomed physical recoil: '0.25'
Effects: None
Materials: 25 Metal
Type: 'Sniper'
Damage: '15'
Critical hit damage: '27'
Damage drop: '0'
Clip size: '20'
Bullets: '1'
Ammo: 'Sniper Clip'
Reload time: '20'
Ticketbetweenshot: '10'
Scopable: [True]
Scope zoom: '5'
Scope type: 'Scope'
Accuracy: '5'
Zoom:
Accuracy zoomed: '0'
Zoom: '5'
Walkspeedzoomed: '0.6'
Velocity: '100'
Bulletlife: '200'
Recoil:
Recoil zoomed yaw offset: '1'
Recoil zoomed pitch offset: '6'
Recoil zoomed yaw offset: '0.1'
Recoil zoomed pitch offset: '0.5'
Physical recoil: '0.5'
Zoomed physical recoil: '0.25'
Effects: None
Materials: 25 Metal
Type: 'Sniper'
Damage: '26'
Critical hit damage: '40' p
Damage drop: '0'
Clip size: '10'
Bullets: '1'
Ammo: 'Sniper Clip'
Reload time: 'Assault 40'
Ticketbetweenshot: '22'
Scopable: [True]
Scope zoom: '5'
Scope type: 'Scope'
Accuracy: '1'
Zoom:
Accuracy zoomed: '0'
Zoom: '5'
Walkspeedzoomed: '0.6'
Velocity: '25'
Bulletlife: '200'
Recoil:
Recoil zoomed yaw offset: '0'
Recoil zoomed pitch offset: '0'
Recoil zoomed yaw offset: '1'
Recoil zoomed pitch offset: '6'
Physical recoil: '0.0'
Zoomed physical recoil: '0.0'
Effects: None
Materials: 64 Metal
Inflicts blindness effects up on hit to enemy - destoyed on death
destroyed on death
Damage: '18'
Range: '3.0'
Bleedtime: '3s
This weapon will not be destroyed up on death / lost durability - the alt fire can not be used until refilled using a gas can
Damage: '19'
Throwable: 'False'
Bleed time: '6'
Concussion time: '0'
Movement speed: '0.02'
Spawns naturally: 'True'
Material: N/A